I think (given my extremely limited understanding of this stuff) this is to prevent UDT agents from fooling the people simulating them by recognizing that they’re in a simulation.
IE, you want to ignore the following code:
If (inOmegasHead){
oneBox;
} else{
twoBox}
I think (given my extremely limited understanding of this stuff) this is to prevent UDT agents from fooling the people simulating them by recognizing that they’re in a simulation.
IE, you want to ignore the following code:
If (inOmegasHead){
oneBox;
} else{
twoBox}