Game design (a book about which you linked) tries to get the player into a “sweet spot” between complete predictability of the game (boring; easily-learned classifier), and complete unpredictability of the game (confusion that doesn’t look like it will go away).
So, more generally, maybe one could say that fun is how anticipation of learning a classifier feels from inside?
Game design (a book about which you linked) tries to get the player into a “sweet spot” between complete predictability of the game (boring; easily-learned classifier), and complete unpredictability of the game (confusion that doesn’t look like it will go away).
So, more generally, maybe one could say that fun is how anticipation of learning a classifier feels from inside?