Maybe genealogically, but Moloch and Gnon are two completely different concepts.
Gnon is a personalization of the dictates of reality, as stated in the post defining it. Every city in the world has the death penalty for stepping in front of a bus—who set that penalty? Gnon did. Civilizations thrive when they adhere to the dictates of Gnon, and collapse when they cease to adhere to them. And so on. The structure is mechanistic/horroristic (same thing, in this case): “Satan is evil, but he still cares about each human soul; while Cthulhu can destroy humanity and never even notice.” (in the comments here) Gnon is Cthulhu. Gnon doesn’t care what you think about Gnon. Gnon doesn’t care about you at all. But if you don’t care about Gnon, you can’t escape the cost.
There’s nothing dualistic about Gnon: there’s only the spectrum from adherence to rebellion. Moloch vs. Elua, on the other hand, is totally Manichaean: the ‘survive-mode’ dictates of Gnon are identified with Moloch, the evil god of multipolar traps and survival-necessitated sacrifices, and Moloch must be defeated by creating a new god to take over the world and enforce one specific morality and one specific set of dictates everywhere.
(Land, Meltdown: “Philosophy has an affinity with despotism, due to its predilection for Platonic-fascist top-down solutions that always screw up viciously.”)
Philosophy has an affinity with despotism, due to its predilection for Platonic-fascist top-down solutions that always screw up viciously.
“Platonic-fascist top-down solutions” that didn’t screw up viciously: universal education, the hospital system, unified monetary systems, unified weights and measures, sewers, enforcement of a common code of laws, traffic signals, municipal street cleaning...
Maybe genealogically, but Moloch and Gnon are two completely different concepts.
Gnon is a personalization of the dictates of reality, as stated in the post defining it. Every city in the world has the death penalty for stepping in front of a bus—who set that penalty? Gnon did. Civilizations thrive when they adhere to the dictates of Gnon, and collapse when they cease to adhere to them. And so on. The structure is mechanistic/horroristic (same thing, in this case): “Satan is evil, but he still cares about each human soul; while Cthulhu can destroy humanity and never even notice.” (in the comments here) Gnon is Cthulhu. Gnon doesn’t care what you think about Gnon. Gnon doesn’t care about you at all. But if you don’t care about Gnon, you can’t escape the cost.
There’s nothing dualistic about Gnon: there’s only the spectrum from adherence to rebellion. Moloch vs. Elua, on the other hand, is totally Manichaean: the ‘survive-mode’ dictates of Gnon are identified with Moloch, the evil god of multipolar traps and survival-necessitated sacrifices, and Moloch must be defeated by creating a new god to take over the world and enforce one specific morality and one specific set of dictates everywhere.
(Land, Meltdown: “Philosophy has an affinity with despotism, due to its predilection for Platonic-fascist top-down solutions that always screw up viciously.”)
“Platonic-fascist top-down solutions” that didn’t screw up viciously: universal education, the hospital system, unified monetary systems, unified weights and measures, sewers, enforcement of a common code of laws, traffic signals, municipal street cleaning...
A lot of people would argue that this is in fact in the process of screwing up right now.
This really didn’t develop top-down.
Strictly speaking I don’t think an answer to Moloch has to be in the form of a totalizing ethic, although it sure makes it easier if it is.