“Since you play the game to get gold and experience points, making the game easier will let you get more gold per unit time: the game will become more fun.”
I know this statement is being set up to be knocked down but when I read it I recoiled in disgust. Many people already do not play games with the end goal of increasing the values in the computer that represent gold or experience, because that is a completely empty and pointless thing to care about. My goal when playing games is “to improve myself” and has been for several years. The most fun I have when playing a game is just after I improve my own skill enough to overcome some challenge in a game that I couldn’t do before.
I mainly play competitive multiplayer games and extremely difficult singleplayer games. I refuse to play any multiplayer game with meaningful persistent character state because that inevitably makes the game revolve around grinding. Grinding is pointless and stupid and typically does not develop much skill.
“For me at least, for something to be fun, I have to know that there’s a challenge. For it to be a challenge, there has to be the possibility of failure.”
I go farther than this. For a game to be significantly fun for me I have to ACTUALLY FAIL. Repeatedly. Until I get good.
“Since you play the game to get gold and experience points, making the game easier will let you get more gold per unit time: the game will become more fun.”
I know this statement is being set up to be knocked down but when I read it I recoiled in disgust. Many people already do not play games with the end goal of increasing the values in the computer that represent gold or experience, because that is a completely empty and pointless thing to care about. My goal when playing games is “to improve myself” and has been for several years. The most fun I have when playing a game is just after I improve my own skill enough to overcome some challenge in a game that I couldn’t do before.
I mainly play competitive multiplayer games and extremely difficult singleplayer games. I refuse to play any multiplayer game with meaningful persistent character state because that inevitably makes the game revolve around grinding. Grinding is pointless and stupid and typically does not develop much skill.
“For me at least, for something to be fun, I have to know that there’s a challenge. For it to be a challenge, there has to be the possibility of failure.”
I go farther than this. For a game to be significantly fun for me I have to ACTUALLY FAIL. Repeatedly. Until I get good.