How about making games that serve a purpose in the real world? Imagine a virtual world that generates and distributes quests and puzzles based on what kind of (robotic) work is needed in the real world. I guess this would go under “removing low-quality work to make way for high-quality work”.
How about making games that serve a purpose in the real world? Imagine a virtual world that generates and distributes quests and puzzles based on what kind of (robotic) work is needed in the real world. I guess this would go under “removing low-quality work to make way for high-quality work”.
http://en.wikipedia.org/wiki/Game_with_a_purpose http://en.wikipedia.org/wiki/Human-based_computation
… huh. I wonder if Neal Stephenson is a LW reader. See his (most recent?) book, REAMDE, for an implementation of this idea.