It seems like there is a lot of room between “one simulation” and “unbounded computational resources”
Well the point is that if we are running on bounded resources, then the time until it runs out depends very sensitively on how many simulations we (and simulations like us) launch on average. Say that our simulation has a million years allocated to it, and we launch simulations starting a year back from the time when we launch a simulation.
If we don’t launch any, we get a million years.
If we launch one, but that one doesn’t launch any, we get half a million.
If we launch one, and that one launches one etc, then we get on the order of a thousand years.
If we launch two, and that one launches two etc, then we get on the order of 20 years.
Also, it is a bit odd to think that when computational resources start running low the correct thing to do is wipe everything clean.
True, ‘terminates’ is probably the wrong word. There’s no reason why the simulation would be wiped. It just couldn’t continue.
It also assumes a full-word simulation, and not just a preferred-actors simulation, which is a possibility, and maybe a probability, but not a given
I’m not sure. I think the trilemma applies to a simulation of a single actor, if that actor decides to launch simulations of their own life.
That’s the unbounded computation case.