Again, I agree… outside the bounds of this excercise.
I have absolutely no objection to any of your advice, whatsoever. It’s all pretty good advice, if presented a little forcefully. But I get that sort of “tough titties, now do the work” methodology. Nor would I be making any noise if this was only an article about aspiring rationalists giving advice to other aspiring rationalists.
But it isn’t.
The point is to figure out a strategy to AVOID the obstacles presented, not insist that the obstacles be removed. That way the obstacles can no longer be used as an EXCUSE not to do the thing. The point of the Rejection Challenge is to excise excuses not excise obstacles.
The one: “I can’t get from point A to point B because there is a wall in the way.” The other (1): “Walk around the wall. Get a ladder and climb over it. Get someone to boost you over. Etc., etc.” The other (2): “Break the wall down, and walk straight from A to B.”
We want to take path 1, not path 2.
ETA: If you disagree with the core point of the excercise, I don’t think anyone would object to you commenting and saying so, while explaining precisely WHY.
For number 1, single-instance games. An RPG with 30 hours in the MAIN storyline and 100 more in optional sidequests would probably not be your ideal. But drop-in, drop-out type gaming might be better. TF2 is one I’ve started playing, especially since it’s free. And the learning curve is fairly gentle, especially with tutorials. Find a class you like, play it until you’re comfortable. Then find another. The only issue is that it would require a sufficient investment in hardware if you don’t have it already.
Playing on (and joining, if you’re so inclined) Kongregate.com is another option. Some “hardcore” gamers look down on flash gaming as a lesser form, but I’ve seen some wonderfully crafted games on Kong. They have a rating system and actual submission criteria. They don’t accept any crap, so the quality of games are better.
There’s also a lot of puzzle games, so the whole learning-something-gathering-skills-while-playing area is covered.
For number 4… it requires a larger number of people, but it’s a decent party game: Liar’s Dice. Yes, Liar’s Dice as seen in Pirates of the Carribean. All you need is at least 5 dice per player (dollar store in bulk, you can probably spend only a dollar per player) and some dice cups (I cut down and taped up some paper cups.) Deception, strategy, all the elements of poker. Just with some added novelty.