Your linked comment was very useful. To those who didn’t click, here’s a relevant snippet:
It seems like Simulacrum Levels were aiming to explore two related concepts:
How people’s models/interactions diverge over time from an original concept (where that concept is gradually replaced by exaggerations, lies, and social games, which eventually bear little or not referent to the original)
How people relate to object level truth, as a whole, vs social reality
The first concept makes sense to call “simulacrum”, and the second one I think ends up making more sense to classify in the 2x2 grid that I and Daniel Kokotajilo both suggested (and probably doesn’t make sense to refer to as ‘simulacrum’)
Your linked comment was very useful. To those who didn’t click, here’s a relevant snippet: