It needs to learn that from experience, just like humans do.
Something that also helps at least for simpler games is to basically provide the manual of the game in a written language.
A fair point. How about changing the reward then: don’t just avoid cheating, but be sure to tell us about any way to cheat that you discover. That way, we get the benefits without the risks.
It needs to learn that from experience, just like humans do. Something that also helps at least for simpler games is to basically provide the manual of the game in a written language.
The first problem I see here is that cheating at D&D is exactly what we want the AI to do.
A fair point. How about changing the reward then: don’t just avoid cheating, but be sure to tell us about any way to cheat that you discover. That way, we get the benefits without the risks.
Maybe the D&D example is unfairly biasing my reply, but giving humans wish spells without guidance is the opposite of what we want.