Shahar Avin and others have created a simulation/roleplay game where several world powers, leaders & labs go through the years between now and creation of AGI (or anything substantially transformative).
While the topic is a bit different, I would expect there to be a lot to take from their work and experience (they have ran it many times and iterated the design). In particular, I would expect some of the difficulty balancing “realism” (or the space of our best guesses) with playability but also genre stereotypes and narrative thinking (RPGs often tend to follow an antrophomorphic narrative and fun rather than what is likely, more so with unclear topics like “what would/can AGI do” :-)
Shahar Avin and others have created a simulation/roleplay game where several world powers, leaders & labs go through the years between now and creation of AGI (or anything substantially transformative).
https://www.shaharavin.com/publication/exploring-ai-futures-through-role-play/
While the topic is a bit different, I would expect there to be a lot to take from their work and experience (they have ran it many times and iterated the design). In particular, I would expect some of the difficulty balancing “realism” (or the space of our best guesses) with playability but also genre stereotypes and narrative thinking (RPGs often tend to follow an antrophomorphic narrative and fun rather than what is likely, more so with unclear topics like “what would/can AGI do” :-)