PC refers to “player character.” In many games, there would be many characters, most of which don’t have goals and function primarily as scenery, and PCs, who both have goals and move heaven and earth to achieve those goals.
As for “agentiness,” I think a similar term is executive-nature. They’re an entity that can be well modeled by having goals, planning to achieve those goals, and achieving those goals. Many people just react to life; agents act.
Ah, thank you. I’m quite familiar with the term, and with the PC/NPC distinction in games; I just didn’t make the connection in this context. So the idea here is that most people don’t have goals? Or have goals, but don’t act to further them?
PC refers to “player character.” In many games, there would be many characters, most of which don’t have goals and function primarily as scenery, and PCs, who both have goals and move heaven and earth to achieve those goals.
As for “agentiness,” I think a similar term is executive-nature. They’re an entity that can be well modeled by having goals, planning to achieve those goals, and achieving those goals. Many people just react to life; agents act.
Ah, thank you. I’m quite familiar with the term, and with the PC/NPC distinction in games; I just didn’t make the connection in this context. So the idea here is that most people don’t have goals? Or have goals, but don’t act to further them?
See “Humans are not automatically strategic”.