The biggest problem I have with game and game methodology is that we all play a one-shot version. With high stakes of failure. Which means some of the iteration and having to fail while you learn how to not be terrible—will permanently damage your reputation. There is no perfect “retry”—a reputation will follow you basically to the ends of the earth and back. As much as game will teach you some things, the other models in this list have better information for you and are going to go further than game.
Isn’t a big part of pick-up that you can iterate, and that there’s really almost no punishment for failure other than your own emotions? I can’t imagine running out of new people in any large city.
Isn’t a big part of pick-up that you can iterate, and that there’s really almost no punishment for failure other than your own emotions? I can’t imagine running out of new people in any large city.
Yes that’s a big part of the concept but via Facebook everyone has mutual friends now and people do actually run out very quickly.