How about if you have to solve brain teasers by visual analogy. For example: a card shows a drawing of a bear and a 12-inch ruler; answer is “BAREFOOT.” A pair of dice showing the value of 2 (one and one); answer: “SNAKE EYES.” The word “READ” between two lines; answer: “READ BETWEEN THE LINES.” The word “agent” twice; answer: “DOUBLE AGENT.” A picture of an Apple and the number 3.14158. You get the point.
I think this approach tries to use puns to confuse AI… but it’ll get old quickly for humans. Once the card is answered, it can no longer be of much value next times.
OK here’s an upvote for you ;) Nevertheless, I do think that selling expansion sets is an exploitative way to milk money. Maybe I’m biased by my wanting to protect the environment & avoid too much waste...
Thanks! Was there any requirement that it needed to be a physical set? I assumed the AI would probably be interested in a digital environment.
The set could have a bunch of “cards” to start; or maybe the whole thing is open-sourced if you’re philosophically opposed to the idea of people making their own decisions about trading money for things they find valuable. But those issues seem rather secondary to the spirit of the challenge here.
No, I’m not against that trading money for valuable stuffs part. And while the game can be digital, it does not hurt to have some physical sets for the human elements.
I know several children who would play this game happily. As for re-use, many games have decks of problems or questions. Cranium or Trivial Pursuit, for examples—both use the same “roll, move, answer a question” kind of format that loosely wraps a progression/scoring mechanism around the trivia questions.
Of course it’s to each their own, but while some children like those games, it doesn’t mean they are great. Both Cranium & TP’s scores on BGG are really low, indicating the majority of people don’t like that approach. Our 2nd biggest goal is to make the game appealing to the population.
How about if you have to solve brain teasers by visual analogy. For example: a card shows a drawing of a bear and a 12-inch ruler; answer is “BAREFOOT.” A pair of dice showing the value of 2 (one and one); answer: “SNAKE EYES.” The word “READ” between two lines; answer: “READ BETWEEN THE LINES.” The word “agent” twice; answer: “DOUBLE AGENT.” A picture of an Apple and the number 3.14158. You get the point.
I think this approach tries to use puns to confuse AI… but it’ll get old quickly for humans. Once the card is answered, it can no longer be of much value next times.
The same is true for Trivia Pursuit. The solution is the same: sell expansion sets. My idea doesn’t even merit an upvote? ;)
Here are some riddles which I think would be a challenge:
And this one, from Zork, a text-based adventure game I played in the 80s
OK here’s an upvote for you ;) Nevertheless, I do think that selling expansion sets is an exploitative way to milk money. Maybe I’m biased by my wanting to protect the environment & avoid too much waste...
Thanks! Was there any requirement that it needed to be a physical set? I assumed the AI would probably be interested in a digital environment.
The set could have a bunch of “cards” to start; or maybe the whole thing is open-sourced if you’re philosophically opposed to the idea of people making their own decisions about trading money for things they find valuable. But those issues seem rather secondary to the spirit of the challenge here.
No, I’m not against that trading money for valuable stuffs part. And while the game can be digital, it does not hurt to have some physical sets for the human elements.
I know several children who would play this game happily. As for re-use, many games have decks of problems or questions. Cranium or Trivial Pursuit, for examples—both use the same “roll, move, answer a question” kind of format that loosely wraps a progression/scoring mechanism around the trivia questions.
Of course it’s to each their own, but while some children like those games, it doesn’t mean they are great. Both Cranium & TP’s scores on BGG are really low, indicating the majority of people don’t like that approach. Our 2nd biggest goal is to make the game appealing to the population.