Ah, I see. All of your explanations led to 1 thing: imperfect information. Fogged Markov tiles or coin-like tokens are ways to confuse AI and force it to ramp up the brute power exponentially without much effort from the puzzler &/or much effect in game. And since it doesn’t know the info, it can’t accurately calculate the value of that info, that’s why AI sucks at scouting.
Coincidently, I’ve already invented a board game that incorporates imperfect info to beat AI back in 2016. I guess I’d need to put some more into it.
Ah, I see. All of your explanations led to 1 thing: imperfect information. Fogged Markov tiles or coin-like tokens are ways to confuse AI and force it to ramp up the brute power exponentially without much effort from the puzzler &/or much effect in game. And since it doesn’t know the info, it can’t accurately calculate the value of that info, that’s why AI sucks at scouting.
Coincidently, I’ve already invented a board game that incorporates imperfect info to beat AI back in 2016. I guess I’d need to put some more into it.