No reason you have to stick with opposing checks here, that’s just the original system. You could use a successes system instead: any roll >X is a success, you need Y successes for the best outcome. You can even build in some flex here: >Y successes is “yes, and...”, Y is “OK, that works”, Y-1 is “yes, but...”. Kid doesn’t even have to fully understand at first how the dice affect the result, she’ll catch on soon enough if she finds rolling the dice fun (like mine does) and you patiently explain the outcome each time. If you want to keep it even simpler, just pick a goal number and have her roll above that instead of opposing rolls. It’s about what works for you and her to make the process fun!
You’re very welcome! I hope you have tons of fun! :D
[ETA]
In the interest of good systems overload, my wife notes that one of her online homeschooling groups has had luck with Adventures Await, No Thank You, Evil, and Hero Kids with the very little kids.
No reason you have to stick with opposing checks here, that’s just the original system. You could use a successes system instead: any roll >X is a success, you need Y successes for the best outcome. You can even build in some flex here: >Y successes is “yes, and...”, Y is “OK, that works”, Y-1 is “yes, but...”. Kid doesn’t even have to fully understand at first how the dice affect the result, she’ll catch on soon enough if she finds rolling the dice fun (like mine does) and you patiently explain the outcome each time. If you want to keep it even simpler, just pick a goal number and have her roll above that instead of opposing rolls. It’s about what works for you and her to make the process fun!
Yeah, seems that we use success system by default then. Thanks again!
You’re very welcome! I hope you have tons of fun! :D
[ETA]
In the interest of good systems overload, my wife notes that one of her online homeschooling groups has had luck with Adventures Await, No Thank You, Evil, and Hero Kids with the very little kids.