I’m pretty sure that decision theories are not designed on that basis. We don’t want an AI to start making different decisions based on the probability of an upcoming decommission. We don’t want it to become nihilistic and stop making decisions because it predicted the heat death of the universe and decided that all paths have zero value. If death is actually tied to the decision in some way, then sure, take that into account, but otherwise, I don’t think a decision theory should have “death is inevitably coming for us all” as a factor.
I’m pretty sure that decision theories are not designed on that basis.
You are wrong. In fact, this is a totally standard thing to consider, and “avoid back-chaining defection in games of fixed length” is a known problem, with various known strategies.
I’m pretty sure that decision theories are not designed on that basis. We don’t want an AI to start making different decisions based on the probability of an upcoming decommission. We don’t want it to become nihilistic and stop making decisions because it predicted the heat death of the universe and decided that all paths have zero value. If death is actually tied to the decision in some way, then sure, take that into account, but otherwise, I don’t think a decision theory should have “death is inevitably coming for us all” as a factor.
You are wrong. In fact, this is a totally standard thing to consider, and “avoid back-chaining defection in games of fixed length” is a known problem, with various known strategies.