The “you need to hit a particular activation level” seems right to me. Generally when I’m trying to teach people skills, I try to get them to fluency-escape-velocity, where it is net-positive to apply the skill to their day-job.
There’s additional important bits about hitting particular thresholds allow you to build engines out of multiple skills (I’ll probably reply more to t14n’s comment about that)
The “you need to hit a particular activation level” seems right to me. Generally when I’m trying to teach people skills, I try to get them to fluency-escape-velocity, where it is net-positive to apply the skill to their day-job.
There’s additional important bits about hitting particular thresholds allow you to build engines out of multiple skills (I’ll probably reply more to t14n’s comment about that)