but, network effects make particular classes of organization really want to be a monopoly, which makes it hard to figure out how to “be a good meta-team player” with regards to competition.
What’s up with CFAR, and what ideas from it still need to get upstream-merged into the LessWrong-o-sphere
Posts I’m vaguely planning to write someday:
Competition in the EA landscape:
there should generally be more of it
but, network effects make particular classes of organization really want to be a monopoly, which makes it hard to figure out how to “be a good meta-team player” with regards to competition.
What’s up with CFAR, and what ideas from it still need to get upstream-merged into the LessWrong-o-sphere
Open Problems With Secrecy