I feel like at least throughout the 2000s and early 2010s we all had a tacit, correct assumption that video games would continually get better—not just in terms of visuals but design and narrative.
This seems no longer the case. It’s true that we still get “great” games from time to time, but only games “great” by the standards of last year. It’s hard to think of an actually boundary-pushing title that was released since 2018.
I feel like at least throughout the 2000s and early 2010s we all had a tacit, correct assumption that video games would continually get better—not just in terms of visuals but design and narrative.
This seems no longer the case. It’s true that we still get “great” games from time to time, but only games “great” by the standards of last year. It’s hard to think of an actually boundary-pushing title that was released since 2018.