In multiplayer games, one balancing factor is that other players can gang up on the person who is ahead. Depending on the game dynamic, this can even things out a lot. In some games, this even creates the dynamic where you don’t want to look too strong, so that others don’t focus their attention on you.
Playing games against my kids when they were young, rather than just slack off and let them win, it was more fun for me to figure out the best way to handicap myself: What algorithm for sub-optimal play would keep the game close? Solving that puzzle effectively became my victory condition, rather than the game’s victory condition, and I was effectively competing against myself, a more balanced opponent.
In multiplayer games, one balancing factor is that other players can gang up on the person who is ahead. Depending on the game dynamic, this can even things out a lot. In some games, this even creates the dynamic where you don’t want to look too strong, so that others don’t focus their attention on you.
Playing games against my kids when they were young, rather than just slack off and let them win, it was more fun for me to figure out the best way to handicap myself: What algorithm for sub-optimal play would keep the game close? Solving that puzzle effectively became my victory condition, rather than the game’s victory condition, and I was effectively competing against myself, a more balanced opponent.