I agree with the point that we should reward people who change things to the better *in general*. However, I find it weird to transfer this sentiment to a game: There’s nothing inherently bad about making espionage, sleight of hands and rules lawyering part of the competition. Different people will enjoy it, other people will end up on top, that’s all. I get that you prefer the current situation, but from an outside perspective, this seems like a neutral change to me.
It is a matter of preference, and I think two games which vary in that way are better than one which goes one way or the other. That being said, trying to learn the game from a “cheater” was a royal pain, and it’s very unwelcoming to make newcomers have to learn all the rules, and rulings by heart, from the rulebook because their opponent will lie about the rules and operate in bad faith.
I agree with the point that we should reward people who change things to the better *in general*. However, I find it weird to transfer this sentiment to a game: There’s nothing inherently bad about making espionage, sleight of hands and rules lawyering part of the competition. Different people will enjoy it, other people will end up on top, that’s all. I get that you prefer the current situation, but from an outside perspective, this seems like a neutral change to me.
It is a matter of preference, and I think two games which vary in that way are better than one which goes one way or the other. That being said, trying to learn the game from a “cheater” was a royal pain, and it’s very unwelcoming to make newcomers have to learn all the rules, and rulings by heart, from the rulebook because their opponent will lie about the rules and operate in bad faith.