I agree that knowing when to lie is part of the challenge a deceptive AI will face. However, I would argue that a coherent plan is needed for every move suggestion. In a game of chess, there are typically only a few critical positions, and it is these where a deceptive AI ought to strike. This is similar to the cheating discussions in chess—a top player would only need a hint in a few positions to greatly benefit—the other 90% of moves they can make without assistance.
But by focusing on challenging positions, it could be a more efficient use of the participant’s time. Otherwise, for a whole game you may only have had 3 moves where a deceptive AI actually lied.
I agree that knowing when to lie is part of the challenge a deceptive AI will face. However, I would argue that a coherent plan is needed for every move suggestion. In a game of chess, there are typically only a few critical positions, and it is these where a deceptive AI ought to strike. This is similar to the cheating discussions in chess—a top player would only need a hint in a few positions to greatly benefit—the other 90% of moves they can make without assistance.
But by focusing on challenging positions, it could be a more efficient use of the participant’s time. Otherwise, for a whole game you may only have had 3 moves where a deceptive AI actually lied.