There is mo obvious correlation between no encounters and probability of success, but it looks like this is caused by better teams of adventurers taking on dungeons with more encounters on average.
There are no teams where more than 2 adventurers are of the same class. There is probably a reason for this. Where there are duplicate types the dungeon is only beaten 55 percent of the time v 64 percent when there are no duplicates, so I will have 4 different types of adventurers in all my teams.
There is no obvious correlation between the rank of the highest adventurer and the probability of beating the dungeon. Suggests having a balanced team is more important than just maxing one out, unless there is specific evidence to the contrary.
Looking at the probability of defeating an encounter when a particular type of adventurer is missing suggests the following: Goblins—teams do better than average when a Cleric, Fighter or particularly a Ranger is present Goblin Chieftain—Teams with a fighter in them do much better than those without, Ranger is second best Wolves—Are very easy to beat regardless of the team Orcs—Fighters seem to be best followed by clerics Orc Warlord—Teams with fighters do much better than ones without. Orc Shaman—Again fighters are best, though mages and druids seem to be pretty close Skeletons—Easy to beat, though teams with clerics do a bit better than average Zombies—Teams with clerics do best, though mages come close Ghosts—Clerics do best Basilisk—Druids are best followed by fighters and clerics Lich—Clerics are best followed by Mages Dragon—The toughest to beat. Fighters and Rangers seem best followed by mages and clerics Boulder Trap—Fighters do best Lever Puzzle Room—Easy though rangers seem do do slightly better than most Riddle Door—Mages and Clerics do better than most, though again this is easy for all Cursed Altar—CLerics do best Snake Pit—Easy though Druids do slightly better than most Poison Needle Trap—Rogues do best
Fighters appear to be the best all round adventurer, followed by clerics.
Looking at the probability of winning an encounter when particular levels of adventurers are present suggests the following. (1) When either a level 6 fighter, ranger or cleric is present an encounter against goblins is almost always won. Rangers seem to be slightly better.
(2) Where the highest rank of an adventurer is ⇐ 2 the probability of defeating the dungeon is less than 50 percent. Between 3 and 7 it gradually increases from 61 percent to 68 percent, but there is a big jump to 87 when at least one level 8 adventurer is involved (Though there are only 30 cases of this).
Temple of Lemarchland
There are 86 previous dungeons which had encounters which are a subset of those in the first dungeon. It looks very much like a junior dungeon. 4⁄8 teams which were all of rank 1 managed to beat it, which suggests spending relatively little on this.
Infernal Den of Cheliax .
The final encounter of every “Infernal Den” is either a Dragon or a Lich. Every Den which has either wolves or Orcs encounters has a dragon at the end suggesting that we are facing a dragon here. A high level figher looks like it is the best bet agasint dragons.
Goblin Warrens of Khaz-Gorond
All dungeons with Goblin in the name have quite a few Goblin encounters, and most have a Goblin Chieftain. Poison Needle Traps, Snakepits and boulder traps are secondary threats. Teams with at least 1 level 6 of several types look like they have nearly a 100 percent chance of winning against, lower level rangers seem like they are slightly better than other types. Fighters seem to be best against a Goblin Chief, though team with a fighter with level > 3 seem to do worse than ones below it, though this is possibly a statistical artefact as the numbers are relatively small.
I don’t think I can confidentally identify a good choice based on my current understanding.. Peering through the fog my best current guess is:
Lost Temple of Lemarchland: level 3 cleric level 2 rogue level 2 druid level 2 mage
Infernal Den of Chelaix: level 7 fighter level 2 cleric
There is mo obvious correlation between no encounters and probability of success, but it looks like this is caused by better teams of adventurers taking on dungeons with more encounters on average.
There are no teams where more than 2 adventurers are of the same class. There is probably a reason for this.
Where there are duplicate types the dungeon is only beaten 55 percent of the time v 64 percent when there are no duplicates, so I will have 4 different types of adventurers in all my teams.
There is no obvious correlation between the rank of the highest adventurer and the probability of beating the dungeon. Suggests having a balanced team is more important than just maxing one out, unless there is specific evidence to the contrary.
Looking at the probability of defeating an encounter when a particular type of adventurer is missing suggests the following:
Goblins—teams do better than average when a Cleric, Fighter or particularly a Ranger is present
Goblin Chieftain—Teams with a fighter in them do much better than those without, Ranger is second best
Wolves—Are very easy to beat regardless of the team
Orcs—Fighters seem to be best followed by clerics
Orc Warlord—Teams with fighters do much better than ones without.
Orc Shaman—Again fighters are best, though mages and druids seem to be pretty close Skeletons—Easy to beat, though teams with clerics do a bit better than average
Zombies—Teams with clerics do best, though mages come close
Ghosts—Clerics do best
Basilisk—Druids are best followed by fighters and clerics
Lich—Clerics are best followed by Mages
Dragon—The toughest to beat. Fighters and Rangers seem best followed by mages and clerics
Boulder Trap—Fighters do best
Lever Puzzle Room—Easy though rangers seem do do slightly better than most
Riddle Door—Mages and Clerics do better than most, though again this is easy for all
Cursed Altar—CLerics do best
Snake Pit—Easy though Druids do slightly better than most
Poison Needle Trap—Rogues do best
Fighters appear to be the best all round adventurer, followed by clerics.
Looking at the probability of winning an encounter when particular levels of adventurers are present
suggests the following.
(1) When either a level 6 fighter, ranger or cleric is present an encounter against goblins is almost always
won. Rangers seem to be slightly better.
(2) Where the highest rank of an adventurer is ⇐ 2 the probability of defeating the dungeon is less than 50
percent. Between 3 and 7 it gradually increases from 61 percent to 68 percent, but there is a big jump to
87 when at least one level 8 adventurer is involved (Though there are only 30 cases of this).
Temple of Lemarchland
There are 86 previous dungeons which had encounters which are a subset of those in the first dungeon. It looks very much like a junior dungeon. 4⁄8 teams which were all of rank 1 managed to beat it, which suggests spending relatively little on this.
Infernal Den of Cheliax .
The final encounter of every “Infernal Den” is either a Dragon or a Lich.
Every Den which has either wolves or Orcs encounters has a dragon at the end suggesting that we are
facing a dragon here. A high level figher looks like it is the best bet agasint dragons.
Goblin Warrens of Khaz-Gorond
All dungeons with Goblin in the name have quite a few Goblin encounters, and most have a Goblin Chieftain. Poison Needle Traps, Snakepits and boulder traps are secondary threats. Teams with at least 1 level 6 of several types look like they have nearly a 100 percent chance of winning against, lower level rangers seem like they are slightly better than other types. Fighters seem to be best against a Goblin Chief, though team with a
fighter with level > 3 seem to do worse than ones below it, though this is possibly a statistical artefact
as the numbers are relatively small.
I don’t think I can confidentally identify a good choice based on my current understanding.. Peering through the fog my best current guess is:
Lost Temple of Lemarchland:
level 3 cleric
level 2 rogue
level 2 druid
level 2 mage
Infernal Den of Chelaix:
level 7 fighter
level 2 cleric
level 2 druid
level 3 ranger
Goblin Warrens of Khaz-Gorond
level 6 ranger
level 2 cleric
level 4 fighter
level 1 rogue