I agree with the point, though my immediate intuition is that a few months might work better than a few years; in StarCraft, there’s almost no lag, but that hasn’t stopped people from innovating, and any meta that persists more than a few months starts feeling stale.
Maybe have 3ish-month seasons like SC2*, and competitors disclose at the end of the season.
* There’s three stages of a season: qualifiers, lower league, and upper league. Anyone can compete in the qualifiers, which consist of single-elimination brackets. The lower league is composed of 24 qualified competitors and the bottom 24 (out of 32) finishers from the previous season’s upper league. The qualified competitors match up against the competitors who dropped from last season’s upper league, and the winner advances to this season’s upper league. These 24 players, along with the top 8 competitor’s from last season’s upper league compete in a single-elimination bracket, until a champion is crowned (or, I guess, trophied). (There’s also dual tournaments, which have the exact same effect of eliminating half the players in a round, but I prefer because it’s more forgiving of bad seeding—you don’t have #1 seed knocking out #3 seed in round of 32, for instance).
I agree with the point, though my immediate intuition is that a few months might work better than a few years; in StarCraft, there’s almost no lag, but that hasn’t stopped people from innovating, and any meta that persists more than a few months starts feeling stale.
Maybe have 3ish-month seasons like SC2*, and competitors disclose at the end of the season.
* There’s three stages of a season: qualifiers, lower league, and upper league. Anyone can compete in the qualifiers, which consist of single-elimination brackets. The lower league is composed of 24 qualified competitors and the bottom 24 (out of 32) finishers from the previous season’s upper league. The qualified competitors match up against the competitors who dropped from last season’s upper league, and the winner advances to this season’s upper league. These 24 players, along with the top 8 competitor’s from last season’s upper league compete in a single-elimination bracket, until a champion is crowned (or, I guess, trophied). (There’s also dual tournaments, which have the exact same effect of eliminating half the players in a round, but I prefer because it’s more forgiving of bad seeding—you don’t have #1 seed knocking out #3 seed in round of 32, for instance).