Gloomhaven seems, and describes itself as being a cooperative game. What competitive elements are you referring to?
When characters pick up gold and items, they can’t be shared, so there’s sometimes a race to get them, and players might not work for the benefit of the whole party at that point.
Every session/scenario/map, each character gets a secret goal with a small character progression bonus for achieving it, and pursuing those often requires making one to a few selfish choices.
Also for the lifetime of a character there’s one secret goal, which again inspires some selfish choices on a longer timeline.
That’s interesting thanks, but I hope you can understand how keeping all of the individual goals secret would make it much harder to practice negotiation. It’s okay (great, even) if there’s some way of exposing the secret goals. In most games with secret goals that doesn’t happen during the game, but since, iirc, it’s a legacy game, maybe players tend to figure out each others’ secret goals as the campaign goes on. Is that the case? If so, I’d be very interested in seeing that stuff, and the late-game.
When characters pick up gold and items, they can’t be shared, so there’s sometimes a race to get them, and players might not work for the benefit of the whole party at that point.
Every session/scenario/map, each character gets a secret goal with a small character progression bonus for achieving it, and pursuing those often requires making one to a few selfish choices.
Also for the lifetime of a character there’s one secret goal, which again inspires some selfish choices on a longer timeline.
That’s interesting thanks, but I hope you can understand how keeping all of the individual goals secret would make it much harder to practice negotiation. It’s okay (great, even) if there’s some way of exposing the secret goals. In most games with secret goals that doesn’t happen during the game, but since, iirc, it’s a legacy game, maybe players tend to figure out each others’ secret goals as the campaign goes on. Is that the case? If so, I’d be very interested in seeing that stuff, and the late-game.