Huh, I’m surprised to find that I didn’t explain this in the post. Yeah this is the reason I don’t think cooperative games are going to be as fun as cohabitive games, although it has a pretty simple patch: Stop playing to win. (I talk about how to enjoy cooperative games in this)
I wouldn’t have been able to find joy in Chess (where I’d usually be the worst player in the room) or in Pandemic (same, plusquarterbacking problem) if I had not learned when to let the real objective supersede the play objective.
[...] And in Pandemic, a purely cooperative game, I will try to learn from better players’ (the quarterbacks’) suggestions. If their lessons do not come easily to me — if I do not immediately understand the reasoning underlying their commands — I will not obey! :3 I will turn to whatever teacher is best, and if you fail me, oh quarterback, I will instead turn to the game itself, and I will just do whatever makes sense to me and face the consequences, and learn in the most natural way, even if that means we lose this time. (Your challenge, as a more experienced player, includes communication.)
Huh, I’m surprised to find that I didn’t explain this in the post. Yeah this is the reason I don’t think cooperative games are going to be as fun as cohabitive games, although it has a pretty simple patch: Stop playing to win. (I talk about how to enjoy cooperative games in this)