I’m not a board game buff, but I think their critique applies to video-games as well, where I feel much more confident asserting that there is a dearth of such games as do not fall into some sort of zero-sum or adversarial paradigm. Where they do not, they are increasingly strapping on extrinsic reward frameworks that are almost equally harmful to effectance motivation in the sense of being diametrically opposed.
I too would be interested in any examples you have to the contrary, mostly to see what you think constitutes a contradiction here. This is a pretty undernourished subject and the way that people think about these concepts is often fuzzy to the extent that it’s worth exploring common definitions before exchanging conclusions.
I’m not a board game buff, but I think their critique applies to video-games as well, where I feel much more confident asserting that there is a dearth of such games as do not fall into some sort of zero-sum or adversarial paradigm. Where they do not, they are increasingly strapping on extrinsic reward frameworks that are almost equally harmful to effectance motivation in the sense of being diametrically opposed.
I too would be interested in any examples you have to the contrary, mostly to see what you think constitutes a contradiction here. This is a pretty undernourished subject and the way that people think about these concepts is often fuzzy to the extent that it’s worth exploring common definitions before exchanging conclusions.