Here’s a cooperation game people haven’t mentioned yet: Galerapagos.
The base idea is: you’re all stuck on a desert island, Robinson Crusoe style. You need to escape before the island’s volcano erupts. The aesthetics are loosely inspired by Koh Lanta, the French equivalent of Survivor.
Each player can do a certain number of actions, namely fish, collect water, help build an escape raft, and scavenge for materials. Each player has an individual inventory.
While it’s possible for everyone to escape alive, there’s some incentives to defect from the group (eg keep your own stash of food while other players starve to death). From what I heard the “tragedy of the commons” elements really start to matter when you have a large (>6) number of players.
Here’s a cooperation game people haven’t mentioned yet: Galerapagos.
The base idea is: you’re all stuck on a desert island, Robinson Crusoe style. You need to escape before the island’s volcano erupts. The aesthetics are loosely inspired by Koh Lanta, the French equivalent of Survivor.
Each player can do a certain number of actions, namely fish, collect water, help build an escape raft, and scavenge for materials. Each player has an individual inventory.
While it’s possible for everyone to escape alive, there’s some incentives to defect from the group (eg keep your own stash of food while other players starve to death). From what I heard the “tragedy of the commons” elements really start to matter when you have a large (>6) number of players.