Idea: Have players play a scenario, then tell them at the end how many points is a “good score” for each role in that scenario
Putting all goals on the same scoring scale helps players understand how well they’re doing, but also creates preconceptions about what trades are “fair” and makes it easy to focus on who has the most points. Additionally, it would be difficult (and perhaps not desirable) to ensure that a given goal is equally easy to achieve in all possible match-ups.
If you put players on different scoring scales, and then tell them at the end of the game which scale they were on, then players still learn about their performance when the game ends, but they’ll still need to figure things out for themselves during the game.
Unfortunately this still requires the designer to figure out what score actually IS a good score for every role in every scenario, which is probably a lot of work.
Idea: Have players play a scenario, then tell them at the end how many points is a “good score” for each role in that scenario
Putting all goals on the same scoring scale helps players understand how well they’re doing, but also creates preconceptions about what trades are “fair” and makes it easy to focus on who has the most points. Additionally, it would be difficult (and perhaps not desirable) to ensure that a given goal is equally easy to achieve in all possible match-ups.
If you put players on different scoring scales, and then tell them at the end of the game which scale they were on, then players still learn about their performance when the game ends, but they’ll still need to figure things out for themselves during the game.
Unfortunately this still requires the designer to figure out what score actually IS a good score for every role in every scenario, which is probably a lot of work.