The “every coal burned contributes to global warming, past a certain cap everybody loses” approach is not going to work in an otherwise competitive game. Instead, it will create a race to use up the coal budget as fast as possible so that your opponents can’t benefit from it.
This raises an interesting view. There’s no reason it should do that, but if you give it to an unprepared group of competitive boardgame players, that is how they would be have. It wont occur to them that they should start the game by creating a coal rationing tribunal with material enforcement mechanisms. Bad norms would breed bad norms. Probably, the player who broke the norms most often would tend to get ganged up on and lose, but it is hard, even, for experience, to overcome a bad social norm.
The “every coal burned contributes to global warming, past a certain cap everybody loses” approach is not going to work in an otherwise competitive game. Instead, it will create a race to use up the coal budget as fast as possible so that your opponents can’t benefit from it.
Citation: Twilight Struggle
This raises an interesting view. There’s no reason it should do that, but if you give it to an unprepared group of competitive boardgame players, that is how they would be have. It wont occur to them that they should start the game by creating a coal rationing tribunal with material enforcement mechanisms. Bad norms would breed bad norms. Probably, the player who broke the norms most often would tend to get ganged up on and lose, but it is hard, even, for experience, to overcome a bad social norm.
I meant “get players to cooperate within a cooperative-game-with-prisoners-dilemmas”, yes.