Idea: If you made this a computer game, you could use leaderboards or XP or something to encourage players to focus on the correct goal.
There’s a risk that players will act as if the MostPointsWins rule is in effect, even if the game says otherwise.
But lots of computer games nowadays have “meta” rewards that accumulate across multiple plays. You could use these to help overcome reticence (or confusion) regarding the game’s intended goal.
Difficulty: If you’re not careful, this may encourage players to play lots of fast careless games rather than putting a lot of effort into a few games.
Difficulty solution: Maybe they only get to play one (scored) game per day. This also makes that game more exciting. They get to decide when to play their scored game (non-scored game might be called “casual”)
Idea: If you made this a computer game, you could use leaderboards or XP or something to encourage players to focus on the correct goal.
There’s a risk that players will act as if the MostPointsWins rule is in effect, even if the game says otherwise.
But lots of computer games nowadays have “meta” rewards that accumulate across multiple plays. You could use these to help overcome reticence (or confusion) regarding the game’s intended goal.
Difficulty: If you’re not careful, this may encourage players to play lots of fast careless games rather than putting a lot of effort into a few games.
Difficulty solution: Maybe they only get to play one (scored) game per day. This also makes that game more exciting. They get to decide when to play their scored game (non-scored game might be called “casual”)