I think if you want a game to change the world, it actually does need mass market appeal. (If he’d phrased the goal less ambitiously I’d be orienting to this differently).
That doesn’t mean catering to current mass market whims, but it does mean finding a way to connect to something that people want, even if they don’t know they want it.
(But also, this feels like a kinda uncharitable misreading of what I was actually saying. I didn’t say anything about honing in on metrics and following them off a cliff)
I think if you want a game to change the world, it actually does need mass market appeal. (If he’d phrased the goal less ambitiously I’d be orienting to this differently).
That doesn’t mean catering to current mass market whims, but it does mean finding a way to connect to something that people want, even if they don’t know they want it.
(But also, this feels like a kinda uncharitable misreading of what I was actually saying. I didn’t say anything about honing in on metrics and following them off a cliff)