The examples that come to mind immediately are mostly from the Magic the Gathering design column (Mark Rosewater’s “Making Magic”) where he describes a class of designer pitfall when people design sets or cards that are “too clever”.
The examples that come to mind immediately are mostly from the Magic the Gathering design column (Mark Rosewater’s “Making Magic”) where he describes a class of designer pitfall when people design sets or cards that are “too clever”.