From what I understand, they’re all purely cooperative, right?
Hm it sounds like individual players can die in forbidden island. One player will tend to care more than others about avoiding that, so it could be a place where a dash of conflict could be mixed in, but I’d guess that unless the game designer was deliberately shooting for it, the conflict would never express, other players would seem to be just as sad about the loss as the deceased, or the deceased wouldn’t have had an opportunities to do anything selfish to avoid their death.
From what I understand, they’re all purely cooperative, right?
Hm it sounds like individual players can die in forbidden island. One player will tend to care more than others about avoiding that, so it could be a place where a dash of conflict could be mixed in, but I’d guess that unless the game designer was deliberately shooting for it, the conflict would never express, other players would seem to be just as sad about the loss as the deceased, or the deceased wouldn’t have had an opportunities to do anything selfish to avoid their death.