Horizon Worlds doesn’t look THAT bad. In fact, it looks as good as it can given the circumstances:
It has to run on low-spec devices, running on batteries
It’s a VR app, so they probably prioritize framerate and response rate over graphics quality
The problem is that the screenshot shared by Mark is a very poor example of how Worlds look (just search it in Google Images and you’ll see more fair examples.)
Why did Mark share that? Who knows. Maybe the points above are so obvious that he didn’t think of what outsiders would perceive when seeing the image?
From my experience of playing VR games on mobile devices (Quest 1 and Quest 2), the majority of in-game characters look much better than this and it doesn’t impact the framerate at all. This seems like a 100% stylistic choice.
Response here; btw I did look up other in-game screenshots and they weren’t substantially different from the quality of Mark’s selfie; imo, the same problems I mentioned apply elsewhere.
Horizon Worlds doesn’t look THAT bad. In fact, it looks as good as it can given the circumstances:
It has to run on low-spec devices, running on batteries
It’s a VR app, so they probably prioritize framerate and response rate over graphics quality
The problem is that the screenshot shared by Mark is a very poor example of how Worlds look (just search it in Google Images and you’ll see more fair examples.)
Why did Mark share that? Who knows. Maybe the points above are so obvious that he didn’t think of what outsiders would perceive when seeing the image?
Perhaps he just has no taste. Facebook itself is hardly a joy to use.
From my experience of playing VR games on mobile devices (Quest 1 and Quest 2), the majority of in-game characters look much better than this and it doesn’t impact the framerate at all. This seems like a 100% stylistic choice.
Response here; btw I did look up other in-game screenshots and they weren’t substantially different from the quality of Mark’s selfie; imo, the same problems I mentioned apply elsewhere.