Then you are wrong because since the search usually does not reach the chess mate state, there is always a scoring heuristic replacing the further exploration search at some dept.
I know and had read chessprogramming prior to your post, you are wrong to assume that I am a total idiot just because I got myself confused.
Didn’t mean to condescend, I was mostly pointing out that complexity is in the iteration of simple rules with a fairly wide branching. I will still argue that all the heuristics and evaluation mechanisms used by standard engines are effectively search predictions, useful only because the full search is infeasible, and because the full search results have not been memoized (in the not-so-giant-by-today’s-standards lookup table of position->value).
Then you are wrong because since the search usually does not reach the chess mate state, there is always a scoring heuristic replacing the further exploration search at some dept.
I know and had read chessprogramming prior to your post, you are wrong to assume that I am a total idiot just because I got myself confused.
Didn’t mean to condescend, I was mostly pointing out that complexity is in the iteration of simple rules with a fairly wide branching. I will still argue that all the heuristics and evaluation mechanisms used by standard engines are effectively search predictions, useful only because the full search is infeasible, and because the full search results have not been memoized (in the not-so-giant-by-today’s-standards lookup table of position->value).
Put that way I completely agree.