I mean it could not be visible from a game log (for complex games). We will see the combination of pieces when game ends (ending condition), but it can be not enough.
“Victory conditions” in the context I’m using are the conditions that need to be met in order for the game to end, not simply the state of play at the point when any given game ends.
I mean it could not be visible from a game log (for complex games). We will see the combination of pieces when game ends (ending condition), but it can be not enough.
I don’t think we’re talking about the same things here.
A decision tree is an optimal path through all possible decision in a game, not just the history of any given game.
“Victory conditions” in the context I’m using are the conditions that need to be met in order for the game to end, not simply the state of play at the point when any given game ends.