Maybe, but I would be interested to see that tested empirically by some major jurisdiction. I would bet that in the ascendance of an easy option to use propriety software many more firms would hire developers or otherwise fund the development of features that they needed for their work including usability and design coherence. There is a lot more community incentive to to make it easy to use if the community contains more business whose bottom lines depend on it being easy to use. I suspect propriety software may have us stuck in a local minimum, just because some of the current solutions produce partial alignments does not mean there aren’t more optimal solutions available.
In-house software is usually worse as far as UX goes than software where the actual user of the software has to pay money.
Even if companies would care about the useability of in-house software, general usability is not something that you need for particular use-cases. A company is likely going to optimize for its own workflows instead of optimizing for the useability of the average user.
I don’t see why we would expect Blender to look different if open source would be legally mandated. Blender is already used a lot commercially.
Yes a lot of in house software has terrible UX, mostly because it is often for highly specialised applications, it may also suffer from limited budget, poor feedback cycles if it was made as a one off by an internal team or contractor, and the target user group is tiny, lack of access to UX expertise etc.
Companies will optimise for their own workflows no doubt but their is often substantial overlap with common issues. Consider the work the redhat/ibm did on pipewire and wire plumber which will soon be delivering a substantially improved audio experience for the Linux desktop as a result of work they were doing anyway for automotive audio systems
I’m not that current with blender but I’m given to under stand there have been some improvements in usability recently as it has seen wider industry adoption and efforts have been directed at improving UX. Large firms with may people using a piece of software are motivated to fund efforts to make using it easier as it makes on-boarding new employees easier. Though given that blender is a fairly technical and specialist application I would not be surprised if it remained somewhat hard to use it’s not like there are not UX issues with similarly specialist proprietary apps.
Blender having a bad UX is what makes it a specialist application. If it would be easier to use, I would expect more people to do 3D printing.
There’s certainly not zero investment into improving its UX but the number of resources going into that might be 1-2 orders of magnitude higher if it would be proprietary software.
Maybe, but I would be interested to see that tested empirically by some major jurisdiction. I would bet that in the ascendance of an easy option to use propriety software many more firms would hire developers or otherwise fund the development of features that they needed for their work including usability and design coherence. There is a lot more community incentive to to make it easy to use if the community contains more business whose bottom lines depend on it being easy to use. I suspect propriety software may have us stuck in a local minimum, just because some of the current solutions produce partial alignments does not mean there aren’t more optimal solutions available.
In-house software is usually worse as far as UX goes than software where the actual user of the software has to pay money.
Even if companies would care about the useability of in-house software, general usability is not something that you need for particular use-cases. A company is likely going to optimize for its own workflows instead of optimizing for the useability of the average user.
I don’t see why we would expect Blender to look different if open source would be legally mandated. Blender is already used a lot commercially.
Yes a lot of in house software has terrible UX, mostly because it is often for highly specialised applications, it may also suffer from limited budget, poor feedback cycles if it was made as a one off by an internal team or contractor, and the target user group is tiny, lack of access to UX expertise etc.
Companies will optimise for their own workflows no doubt but their is often substantial overlap with common issues. Consider the work the redhat/ibm did on pipewire and wire plumber which will soon be delivering a substantially improved audio experience for the Linux desktop as a result of work they were doing anyway for automotive audio systems
I’m not that current with blender but I’m given to under stand there have been some improvements in usability recently as it has seen wider industry adoption and efforts have been directed at improving UX. Large firms with may people using a piece of software are motivated to fund efforts to make using it easier as it makes on-boarding new employees easier. Though given that blender is a fairly technical and specialist application I would not be surprised if it remained somewhat hard to use it’s not like there are not UX issues with similarly specialist proprietary apps.
Blender having a bad UX is what makes it a specialist application. If it would be easier to use, I would expect more people to do 3D printing.
There’s certainly not zero investment into improving its UX but the number of resources going into that might be 1-2 orders of magnitude higher if it would be proprietary software.