If compute is limited in the universe, we can expect that civilizations or agents with access to it will only run simulations strategically, unless running simulations is part of their value function. Simulations according to a value function would probably be more prevalent, and would probably have spiderman or other extreme phenomena.
However, we can’t discount being in one of those information gathering simulations. If for some reason you needed to gather information from a universe, you’d want to keep everything as simple as possible, and only tune up the things you care about. That does seem very similar to our universe, with simple physical laws, no real evidence of extraterrestrial life, and simply emerging dynamics.
Also keep in mind that it’s possible that simulations are extremely expensive in some universes: when you think of the actually expensive simulations that humans run, it’s all physics and earth models on supercomputers.
Mostly though I think that using games as your reference class for the types of simulations a developed civilization would run is reductive and the truth is probably more complex.
If compute is limited in the universe, we can expect that civilizations or agents with access to it will only run simulations strategically, unless running simulations is part of their value function. Simulations according to a value function would probably be more prevalent, and would probably have spiderman or other extreme phenomena.
However, we can’t discount being in one of those information gathering simulations. If for some reason you needed to gather information from a universe, you’d want to keep everything as simple as possible, and only tune up the things you care about. That does seem very similar to our universe, with simple physical laws, no real evidence of extraterrestrial life, and simply emerging dynamics.
Also keep in mind that it’s possible that simulations are extremely expensive in some universes: when you think of the actually expensive simulations that humans run, it’s all physics and earth models on supercomputers.
Mostly though I think that using games as your reference class for the types of simulations a developed civilization would run is reductive and the truth is probably more complex.