A somewhat similar statistical reasoning can be done to argue that the abundance of optional complexity (things could have been similar but simpler) is evidence against the simulation hyphotesis.
This is based on the general principle of computational resources being finite for any arbitrary civilisations (assuming infinities are not physical) and therefore minimised when possible by the simulators. In particular one can use the simplicity assumption: If we randomly select the simulation of a civilization in the space of all possible simulations of that civilization that have ever been run, the likelihood of picking a given simulation is inversely correlated to the computational complexity of the simulation.
It is hard to argue that a similar general principle can be found for something being “mundane” since the definition of mundane seems dependent on the simulators point of view. Can you perhaps modify this reasoning to make it more general?
A somewhat similar statistical reasoning can be done to argue that the abundance of optional complexity (things could have been similar but simpler) is evidence against the simulation hyphotesis.
See https://philpapers.org/rec/PIETSA-6 (The Simplicity Assumption and Some Implications of the Simulation Argument for our Civilization)
This is based on the general principle of computational resources being finite for any arbitrary civilisations (assuming infinities are not physical) and therefore minimised when possible by the simulators. In particular one can use the simplicity assumption: If we randomly select the simulation of a civilization in the space of all possible simulations of that civilization that have ever been run, the likelihood of picking a given simulation is inversely correlated to the computational complexity of the simulation.
It is hard to argue that a similar general principle can be found for something being “mundane” since the definition of mundane seems dependent on the simulators point of view. Can you perhaps modify this reasoning to make it more general?