Sometimes changing such spaghetti towers can become a beautiful art all in itself. Like a combination of Jenga, Mikado and those mind boggling topology riddles.
Take for example the rules of D&D. They started simple, then new rules was added in the most spaghetti like way imaginable (Okay, you can play a wizard. But then you are not allowed to wear any armor! You can still wear a backpack because otherwise it is inconvenient. And no Backstabbing with a longsword!) The problem is that for every arbitrary spaghetti rule, somebody will have build a beloved around it. So you got to admire the game designers who untangled the spaghetti tower of rules version 3.5 into the slightly less tangled and more playable version 5 without hurting anybody’s feelings too much.
Sometimes changing such spaghetti towers can become a beautiful art all in itself. Like a combination of Jenga, Mikado and those mind boggling topology riddles.
Take for example the rules of D&D. They started simple, then new rules was added in the most spaghetti like way imaginable (Okay, you can play a wizard. But then you are not allowed to wear any armor! You can still wear a backpack because otherwise it is inconvenient. And no Backstabbing with a longsword!) The problem is that for every arbitrary spaghetti rule, somebody will have build a beloved around it. So you got to admire the game designers who untangled the spaghetti tower of rules version 3.5 into the slightly less tangled and more playable version 5 without hurting anybody’s feelings too much.
See also Nomic, a game by Peter Suber where a move in the game is a proposal to change the rules of the game.