Yeah, this definitely doesn’t explain my gold players who spend hours every day in Kovaaks.
No, elo is not a flat distribution. Roughly 2-3% of accounts are in Grandmaster (4000+), the next 5% in master (3500-4000), the next ~10% in diamond (3000-3500), the next 30% in platinum (2500-3000), the next 30% in gold (2000-2500)… but this is skewed for a few reasons. Casual players are more likely to stick to Quick Play and not rank in Competitive, and higher-level players are significantly more likely to have multiple accounts, so the percentage of accounts in higher ranks represents a smaller percent of actual players. Sometimes the top 10 accounts in a region (Europe / Americas / Asia) are held by the same 3 people, playing on several accounts each. So 3500+ is much more of an achievement than top 20-25%.
I genuinely think that the limiting factor for lots of people stuck below 3500 is related to conceptual understanding, learning or cognition. They can have fundamental concepts explained to them, but they don’t really understand them, or they understand what you’re telling them about one specific situation but can’t generalise it to future situations. I also see lots of players with issues with tilt, mentality, attitude, multitasking, communication and general ‘thinking speed’. I know a lot of people who will make the right decision on a 30-second delay, by which point it’s a bad decision—that’s not “reflexes”, it’s how well you can offload concepts to sys1 so you see things faster. Keep in mind this is from my perspective as mainly a scrim/tourney coach; I don’t really see individual ladder games, so the play I tend to look at is significantly more strategic and less mechanical. There’s a reason I specified I think they could scrim 3500. I see consistently poor group decision-making from teams below 3500.
Yeah, this definitely doesn’t explain my gold players who spend hours every day in Kovaaks.
No, elo is not a flat distribution. Roughly 2-3% of accounts are in Grandmaster (4000+), the next 5% in master (3500-4000), the next ~10% in diamond (3000-3500), the next 30% in platinum (2500-3000), the next 30% in gold (2000-2500)… but this is skewed for a few reasons. Casual players are more likely to stick to Quick Play and not rank in Competitive, and higher-level players are significantly more likely to have multiple accounts, so the percentage of accounts in higher ranks represents a smaller percent of actual players. Sometimes the top 10 accounts in a region (Europe / Americas / Asia) are held by the same 3 people, playing on several accounts each. So 3500+ is much more of an achievement than top 20-25%.
I genuinely think that the limiting factor for lots of people stuck below 3500 is related to conceptual understanding, learning or cognition. They can have fundamental concepts explained to them, but they don’t really understand them, or they understand what you’re telling them about one specific situation but can’t generalise it to future situations. I also see lots of players with issues with tilt, mentality, attitude, multitasking, communication and general ‘thinking speed’. I know a lot of people who will make the right decision on a 30-second delay, by which point it’s a bad decision—that’s not “reflexes”, it’s how well you can offload concepts to sys1 so you see things faster. Keep in mind this is from my perspective as mainly a scrim/tourney coach; I don’t really see individual ladder games, so the play I tend to look at is significantly more strategic and less mechanical. There’s a reason I specified I think they could scrim 3500. I see consistently poor group decision-making from teams below 3500.