We will post more when the game is announced, which should be in 2-3 weeks. For now I’m mostly interested in getting feedback on whether this way of setting the problem up is plausible and doesn’t miss crucial elements, less about how to translate it into gameplay and digestible dialogue.
Once the annoucement (including the teaser) is out I’ll create a new post for concrete ideas on gameplay + dialogue.
We will post more when the game is announced, which should be in 2-3 weeks. For now I’m mostly interested in getting feedback on whether this way of setting the problem up is plausible and doesn’t miss crucial elements, less about how to translate it into gameplay and digestible dialogue.
Once the annoucement (including the teaser) is out I’ll create a new post for concrete ideas on gameplay + dialogue.
Did you get around to finish the game? I didn’t see it. Or is it this?:
AI takeover tabletop RPG: “The Treacherous Turn”
Not yet unfortunately, as our main project (QubiQuest: Castle Craft) has taken more of our resources than I had hoped. The goal is to release it this year in Q3. We do have a Steam page and a trailer now: https://store.steampowered.com/app/2086720/Elementary_Trolleyology/