Many high-level speedruns (and especially TAS runs) often look like some combination of completely stupid/insane/incomprehensible to casual players. Nevertheless, they work for the task they set out to do far more effectively than trying to beat the game quickly with “casual strats” would get you.
I think seeing a sufficiently smart AI doing stuff in the real world would converge to looking a lot like that from our POV.
Counterpoint while working within the metaphor: early speedruns usually look like exceptional runs of the game played casually, with a few impressive/technical/insane moves thrown in.
Counterpoint: such strategies typically requires lots of iteration with perfect emulation of the system targeted to develop (I’m thinking in particular of glitch exploitation). Robust strategies might appear more “elegant.”
I’d provide a counterexample analogy: speedruns.
Many high-level speedruns (and especially TAS runs) often look like some combination of completely stupid/insane/incomprehensible to casual players. Nevertheless, they work for the task they set out to do far more effectively than trying to beat the game quickly with “casual strats” would get you.
I think seeing a sufficiently smart AI doing stuff in the real world would converge to looking a lot like that from our POV.
Counterpoint while working within the metaphor: early speedruns usually look like exceptional runs of the game played casually, with a few impressive/technical/insane moves thrown in.
Counterpoint: such strategies typically requires lots of iteration with perfect emulation of the system targeted to develop (I’m thinking in particular of glitch exploitation). Robust strategies might appear more “elegant.”