I have a foggy memory of someone here (I think it was gwern) linking to an article about simulation interface design. It built up examples based on a bird’s eye view of a car steering down a road. I haven’t been able to find it, anyone know a link to the article?
I have a foggy memory of someone here (I think it was gwern) linking to an article about simulation interface design. It built up examples based on a bird’s eye view of a car steering down a road. I haven’t been able to find it, anyone know a link to the article?
Bret Victor’s “Up and Down the Ladder of Abstraction”?
Thanks a bunch that is the one!