Definitely I’m confused—I don’t see how the die roll helps, over just deciding to do or not do the thing. I think you’re describing a decision about whether to commit to something, prior to the actual behavior of doing it (which is a decision as well, though I’m not sure whether you agree on that point). Your description is of a decision to assign an external probability source to the commitment portion of the sequence. I don’t understand why you wouldn’t prefer to just decide.
I think remain most confused by
But it is NOT okay, to decrease that chance to 0
I don’t understand why it’s OK to commit to a small chance of doing something I don’t want to, but why it’s not OK to just not do it (colloquial 0%. Bayesian arbitrary small chance, as circumstances can change).
I think an existence proof would help—what decisions or actions has this worked for for you? How did you pick the odds to use? I can’t think of any decisions where I expect it to help me in any way (except certain adversarial games where mixed strategies are optimal, but those are incredibly rare in the real world).
Removed.
Definitely I’m confused—I don’t see how the die roll helps, over just deciding to do or not do the thing. I think you’re describing a decision about whether to commit to something, prior to the actual behavior of doing it (which is a decision as well, though I’m not sure whether you agree on that point). Your description is of a decision to assign an external probability source to the commitment portion of the sequence. I don’t understand why you wouldn’t prefer to just decide.
I think remain most confused by
I don’t understand why it’s OK to commit to a small chance of doing something I don’t want to, but why it’s not OK to just not do it (colloquial 0%. Bayesian arbitrary small chance, as circumstances can change).
I think an existence proof would help—what decisions or actions has this worked for for you? How did you pick the odds to use? I can’t think of any decisions where I expect it to help me in any way (except certain adversarial games where mixed strategies are optimal, but those are incredibly rare in the real world).