Puzzle games are everywhere, but they only make you better at solving those exact puzzles
On a previous article I posted here, a user asked me if it was going to be an educational game or just one that promotes rationality. For your reason above, we are designing the game mostly to promote the concept of rationality, rather than teach it.
Johnathan Blow had this to say about puzzles:
“A good puzzle to me is one that when you understand it, you not only understand the solution to the puzzle, but that also illuminates something else that you hadn’t thought about that is some other part of the larger world.”
This is essentially what we are trying to do with our virtue puzzles. I think our Perfectionism puzzle illustrates this beautifully, but I don’t want to spoil that.
PM me your email address and we can talk about the prospects of working together in the future.
On a previous article I posted here, a user asked me if it was going to be an educational game or just one that promotes rationality. For your reason above, we are designing the game mostly to promote the concept of rationality, rather than teach it.
Johnathan Blow had this to say about puzzles:
“A good puzzle to me is one that when you understand it, you not only understand the solution to the puzzle, but that also illuminates something else that you hadn’t thought about that is some other part of the larger world.”
This is essentially what we are trying to do with our virtue puzzles. I think our Perfectionism puzzle illustrates this beautifully, but I don’t want to spoil that.
PM me your email address and we can talk about the prospects of working together in the future.