When my game character get hurt, I know it cognitively and I have emotional reactions, but it won’t affect my overall stance in an overwhelming way. Things are affecting my character, not threatening ‘myself’.
Another trick is to know what you are really up to (aka the mission) and know your mental energy level (aka HP/MP)?
As such, the way I deal with a difficult situation is goal-oriented, responding instead of reacting. And I’ll know what I’m capable of (and what I’m incapable of), instead of blaming myself or blaming someone else over some improbable stuff.
My idea is … adopting a game-like perspective?
When my game character get hurt, I know it cognitively and I have emotional reactions, but it won’t affect my overall stance in an overwhelming way. Things are affecting my character, not threatening ‘myself’.
Another trick is to know what you are really up to (aka the mission) and know your mental energy level (aka HP/MP)?
As such, the way I deal with a difficult situation is goal-oriented, responding instead of reacting. And I’ll know what I’m capable of (and what I’m incapable of), instead of blaming myself or blaming someone else over some improbable stuff.