This is like “X if 1 + 2 = 5”. Not necessarily incorrect, but a bizarre statement. An agent with a single, non-reflective goal cannot want to change its goal. It may change its goal accidentally, or we may be incorrect about what its goals are, or something external may change its goal, or its goal will not change.
I don’t know, perhaps we’re not talking about the same thing. It won’t be an agent with a single, non-reflective goal, but an agent billion times more complex than a human; and all I am saying is, that I don’t think it will matter much, whether we imprint in it a goal like “don’t kill humans” or not. Ultimately, the decision will be its own.
So it can change in the same way that you can decide right now that your only purposes will be torturing kittens and making giant cheesecakes. It can-as-reachable-node-in-planning do it, not can-as-physical-possibility. So it’s possible to build entities with paperclip-maximizing or Friendly goals that will never in fact choose to alter them, just like it’s possible for me to trust you won’t enslave me into your cheesecake bakery.
That’s why I said, that they can change it anytime they like. If they don’t desire the change, they won’t change it. I see nothing incoherent there.
This is like “X if 1 + 2 = 5”. Not necessarily incorrect, but a bizarre statement. An agent with a single, non-reflective goal cannot want to change its goal. It may change its goal accidentally, or we may be incorrect about what its goals are, or something external may change its goal, or its goal will not change.
I don’t know, perhaps we’re not talking about the same thing. It won’t be an agent with a single, non-reflective goal, but an agent billion times more complex than a human; and all I am saying is, that I don’t think it will matter much, whether we imprint in it a goal like “don’t kill humans” or not. Ultimately, the decision will be its own.
So it can change in the same way that you can decide right now that your only purposes will be torturing kittens and making giant cheesecakes. It can-as-reachable-node-in-planning do it, not can-as-physical-possibility. So it’s possible to build entities with paperclip-maximizing or Friendly goals that will never in fact choose to alter them, just like it’s possible for me to trust you won’t enslave me into your cheesecake bakery.
Sure, but I’d be more cautious at assigning probabilities of how likely it’s for a very intelligent AI to change its human-programmed values.