It reminds me of how rich dialogue choices always constitute a part of great RPGs. You cannot pretend to have done good work on a role-playing game if dialogue options boil down to “Tell me more”, “Yes”, and “Not now”.
It reminds me of how rich dialogue choices always constitute a part of great RPGs. You cannot pretend to have done good work on a role-playing game if dialogue options boil down to “Tell me more”, “Yes”, and “Not now”.